10:30 AM – 11:30 AM I TRACK 1 I BRATISLAVA

About Ben Linders

Ben Linders runs a one-person business in Agile, Lean, Quality, and Continuous Improvement. Author of Getting Value out of Agile Retrospectives, Waardevolle Agile Retrospectives, What Drives Quality, The Agile Self-assessment Game, Problem? What Problem?, and Continuous Improvement. Creator of many Agile Coaching Tools, for example, the Agile Self-assessment Game.

Ben is a well-known speaker and author; he’s much respected for sharing his experiences and helping others share theirs. His books and games have been translated into more than 12 languages and are used by professionals in teams and organizations all around the world.

As a trainer, facilitator, coach, and advisor, he helps organizations with effectively deploying software development and management practices. He focuses on continuous improvement, collaboration and communication, and professional development, to deliver business value to customers.

Ben is an active member of networks on Agile, Lean, Kanban, and Quality. He shares his experiences in a bilingual blog (Dutch and English), as an editor for, and as a practitioner in communities like Computable, Quora, DZone, Stackoverflow, and TechTarget. Follow him on Twitter: @BenLinders.

Speech title

Improving Your Testing Skills and Practices with Gamification

Talk description

So many challenges, and so little time. As testers, we need to sharpen the saw, but how? Gamification can be a way to look at how you’re doing and find out where to improve. It’s a great way to have everyone engaged and get the best out of people.

With games, we can foster psychological safety and create a setting where people feel safe to speak up about how things are going. Playing games with coaching cards people share what’s working and what isn’t, the challenges they are facing, and what they would like to try out. Everybody will be involved, it’s a fun and effective way to practice new ideas and collaboratively decide on what to improve next.

The testing coaching cards contain statements about agile testing mindset, values, principles, and practices. Playing with these coaching cards helps testers to explore their contributions and look for ways to increase the value that they contribute to their team and organization. 

In this presentation, Ben Linders will show how playing games (onsite or online) with the Agile Testing Coaching Cards and Agile Quality Coaching Cards help to explore your current testing and quality practices and decide as a team on what to improve and experiment with.

3 key takeaways

  • Learn about gamification as a way to engage people into learning
  • Understand the importance of psychological safety in improving skills and team performance
  • See how coaching cards can be used to discuss and self-assess working practices